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Rome: Total War Cheats and Hints for PC Platform |
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Rome: Total War |
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PC |
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69 |
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Cheat mode
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "preferences.txt" file in the game folder. For infinite ammunition, change the value of the "LIMITED_AMMO:" line from "TRUE" to "FALSE". You can do the same for for morale, fatigue, fog of war, etc. values. Note: You must start a new campaign for the changes to take effect.
Blockades
If the Senate asks you blockade a port, etc., you can go blockade it for the last turn and not have to do it for the entire five.
Building debug mode commands
Use the following commands after enabling the "building_debug" code:
Toggle view modes: Tab
Reset mode: Right Shift + Tab
Go back modes: Left Shift + Tab
Damages building under pointer: G
Display plaza: P
Creating units examples
Note: You can only do this once per game session and the codes are case-sensitive:
Create_unit "Arretium" "roman arcani" 5 units max 8 offense max 8 defense max 8 experience points max:
create_unit "Arretium" "roman arcani" 5 8 8 8
create_unit "Kotais" "greek silver shield pikemen" 5 8 8 8 8
create_unit "Kotais" "east hoplite brazen shield" 5 8 8 8 8
An example of the earlier incorrect cheat for Oliphant:
Create_unit "Arretium" cheat oliphants" 5 8 8 8 8 Yubtseb Elephants (or replace it with merc elephants)
An example of a city with two names:
create_unit "Campus_Iazyges" "roman heavy onager" 5 8 8 8 8
create_unit "Campus_Alanni" "roman praetorian cohort urban i"
"Urban Cohort"
Create population examples
Note: You can only do this once per game session and the codes are case-sensitive.
Example:
add_population Arretium 5000
An example of a city with two names:
add_population Campus_Sarmatae 5000
Completing building example
The same principle holds true for completing building under construction: Note: You can only do this once per game session and the codes are case-sensitive.
process_cq Arretium
process_cq Campus_Sarmatae
Cheat Codes
Stand off:
When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, gather your forces and put all archers in the very back, all medium to close ranged missile weapons in middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver.
Cheat codes
Press ~ during gameplay to access the console, then enter the following:
Effect Code
Display help for desired command - ?
10% cheaper units in campaign mode - gamestop or bestbuy
40% bigger elephants in campaign mode - oliphaunt
Walls fall down in siege in battle map mode - jericho
Increase money by 20,0001 - add_money 20000
Add population to indicated city - add_population
Toggle fog of war - toggle_fow
Lists all traits - list_traits
General invincibile in combat - invulnerable_general
Changes date - date
Kill indicated character - kill_character
Change season - season
Capture indicated city - capture_settlement
Toggle tabbed output window display - toggle_tow
Toggle camera restrictions - toggle_restrictcam
Give character an ancillary - give_ancillary
Reset character to start of turn settings - character_reset
Show cursor position and region ID - show_cursorstat
Give character points for trait - give_trait_points
List all available ancillaries - list_ancillaries
Give the character movement points - mp
List all characters in the world or those belonging to a faction - list_characters
Apply filter to world map coastlines - filter_coastlines
Toggle strategy map coastline display - toggle_coastlines
Set maximum speed of turn processing during AI round - ai_turn_speed
Set aerial map overlay depth bias for minimum zoom - amdb_min
Set aerial map overlay depth bias for maximum zoom - amdb_max
Set aerial map overlay offset towards camera - amdb_offset
Zoom to specified aerial map zoom - zoom
Regenerate radar - regenerate_radar
Adjust sea bed to specified height - adjust_sea_bed
Reload all vertex shaders - reload_shaders
Reload all textures - reload_textures
Fire - toggle_game_update
Toggle everyone's spying ability to perfect and infinite range - toggle_perfect_spy
Toggle building debug mode - building_debug
Force display reset cycle - reset_display
Toggle underlay - toggle_underlay
Toggle overlay - toggle_overlay
Set diplomatic stance between the two factions - diplomatic_stance
Unknown - shadow
Unknown - ie
Add all ancillary to the character info display - test_ancillary_localisation
Ignite all piggy winks - burn_piggies_burn
Test the event message specified in - descr_event_enums.txt test_message
Display defensive terrain features - show_terrain_lines
Toggle message collation (sets all factions) - message_collation_set
Toggle show all messages to all factions - show_all_messages
Clear all stacked messages - clear_messages
Unknown - puppify_my_love
Unknown - reapply_rigid_model_influence
Toggle display of campaign map flowing water - toggle_flowing_water
Toggle display of network stats - nw_stats
Toggle pr mode - toggle_pr
List all units in an army - list_units
Damage wall of settlement - damage_wall
Trigger unit upgrade effect - upgrade_effect
Force local player's alliance to win the battle - force_battle_victory
Force local player's alliance to lose the battle - force_battle_defeat
Show all valid processed paths in pathfinder - show_battle_paths
Show the street plan for the settlement s- how_battle_street_plan
Display a marker at x, y for t seconds - show_battle_marker
Display a circle at x, y of r radius for t seconds - show_battle_circle
Remove faction from the game - kill_faction
Create diplomacy mission - diplomacy_mission
create event at position - event
Restarts an AI turn sequence - run_ai
submitted by: Tom Trettis
Defend your walls
This is a way secure your medal in battle. Enemies has a lots soldiers, horses, elephants, but you have only few, or one unit of archers, also one unit of swordsman, legionaries... and your wall (Must be stone wall, large stone wal, or epic stone wall). Set your archers on the walls and your infantry behind gates. If enemy forces has not onagers (catapults) or archers, better for you. Also, you mustn't have infantry, it may be elephants or cavarly. By your ''ground forces'' go in front of gate so enemy can go to you. After they came in range of your archers, your ''ground forces'' must urgently retreat behind walls, so gate become closed. Archers will do their job, and enemy wouldn't has any chances, expect if they have missile troops of onagers. It's a way to go through battle with so few, or no casaulties. But, it'll be more difficult if enemy general has lots of stars in his commeand skills. However, it will be a one great HEROIC VICTORY! for you!
submitted by: Alen Ajan from Ozimica
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