Pokemon Trading Card Game Cheats and Hints for Gameboy Color Platform

  • Game
Pokemon Trading Card Game
  • Platform
Gameboy Color
  • No. of views
20

Familiar faces:
When you go to the Psychic Card Club there is a person in green. He is your character in the Red, Blue, and Yellow versions of Pokemon.

Gene the Rock Club Master looks very similar to Professor Oak when challenged to a match.

Walking faster:
Hold B while walking to move faster.

Ishihara's disappearance:
After you trade Ishihara all the cards she will disappear. Go to the Rock Club and a woman will tell you that Ishihara left.

Faster card shuffling:
Press B if you do not want to wait for the cards to be done shuffling.

Start challenge cup faster:
Defeat a few people (works best with a few club leaders), then save the game by writing in your diary. Turn off the game. Repeat saving a few more times, then go to Challenge Hall. Note: This does not always work.

Check your prizes:
When you defeat your opponent's Pokemon, you can draw a prize. Draw a prize then turn off your game. Turn it back on, then press Start at the title screen. Select "Continue Duel" and resume just before your opponent's Pokemon fainted. Faint it again and select a different prize. Repeat this step and you will see all your prizes.

Different cards in Challenge Cup:
When you are in the Challenge Cup, save the game after defeating the second to the last opponent. After you defeat the opponent and win a card, if it is one that you already have or do not want, shut off the game and continue from the save. You should be at the very last opponent. After you defeat him there will be a different card than the last time. Note: Continue this if needed.

Card Pop! Specials:
The following very rare cards are only obtainable in Card Pop!.

Lv.15 Mew HP 50
1. Mystery Attack (Does a random damage or may cause random effect)

Lv.64 Venusaur HP 100
1. Pokemon Power: Solar Power (Cures both Pokemon from an effect)
2. Mega Drain (Does 40 damage, removes damage equal to half of damage of the defending Pokemon)

Grand Masters victory:
When you defeat the Grand Masters, go to the deck machine on the top of the screen before you get the cards to build a strong deck. If you do not do this, the game will proceed to the credits and you will have to battle again,

Fire Club trade:
To get the Lv.9 promo Slowpoke easier, put all of your energies except one in temporary decks. Then, talk to the boy. He will reveal the location for only 1 energy.

Imanuki card:
Go to each club lounge until you find Imakuni. Then battle him to get four booster packs for each victory. However, he may instead give you his Imakuni card. Repeat this until you have most of the cards needed to build a healthy deck.

You can use the Imanuki card to cure all status problems. If your Pokemon is affected by a special condition such as Poison or Sleep, play the Imanuki card to cure those problems. You will be confused, but can always get heads on the coin by pressing the A button when it is on Pikachu's face.

Always fight Imanuki:
Go to one of the Card Clubs (Lightning, Fire, Water or Fighting clubs) and save your game in the middle of the medal picture. Turn off your Game Boy Color, then turn it back on and choose to continue your saved game. Go to either one of the clubs and when you hear the strange music, fight him. When you defeat him, save your game and turn it off again. Note: Every time you save your game and turn it off, the next time you turn it back on Imakuni will be in any of those four clubs. Note: You have to talk to the girl in the Fighting club in order for him to appear.

Promo Slowpoke card:
Once you have collected many energies, go to the Fire Club. There will be a person standing by the bookshelf. He will ask you to give all of your extra energy cards that you do not have in your decks. He will then tell you to go two spaces left of the bookshelf (at the picture). Press A to get a promotional Slowpoke card, which can use Amnesia and Headbutt. Amnesia calls for two Psychic Energy cards. Headbut does 10 damage and uses one of any kind of energy card.

Get more Charizard, Blastoise, or Venasaur cards:
Go to the Grass Club. Fight the woman in the upper left corner. Defeat her to get two Evolution Booster Packs. Repeat this until you get the desired amount. Note: This may require a few attempts.

In-game reset:
Press A + B + Start + Select during game play to reset the game.

Get heads on coin:
Press A when the Pikachu coin is spinning right on Pikachu's face. Note: This requires precise timing.

Get tails on coin:
Press Up just before the opponent's coin is displayed when battling an opponent. If done correctly, it will land on tails most of the time.

Free booster pack:
To get a free booster pack, go to your PC.

Start a duel with anyone. As soon as you receive your hand, pick the top card and select "Check". Turn off game off, then back on. Choose "Continue" from the diary. When you continue, you will be in front of the person you were dueling previously. They will say that they lost and will give you booster packs. Note: This works on all opponents, including the Grand Masters.

To get the easiest booster packs, fight the girl on the left where the leader is in the Water gym. She has two prizes and always brings out Staryu, Dratini, and Goldeen. Be sure to make a very good Lightning deck. She will only give you two Coliseum packs. Every booster contains a free Gyardos and Diglett; you will find a good selection.

Go to a club and talk to the master. Then, go to a computer to get an easy booster pack, even if you have already gotten that mail.

Four booster packs from battling:
Go to Imanaku in the Fighting Club after talking to a girl at the Fire Club. Talk to her and she will tell you to look for Imanaku. Battle him. If you win, he will give you four booster packs.

Unlimited energy cards:
In Dr. Masons Lab, both Sam and Aaron will give you a pack full of energy when you defeat them/ Sam only plays with two prizes, making him faster to defeat.

To get ten free energy cards, go to Sam at Dr. Mason's Laboratory. Challenge him to a normal duel. If you get the first move do the following:

1. Place Goldeen on the arena
2. Place Staryu on the bench
3. Attach one water energy on Goldeen
4. Attack with Horn Attack
5. Attach a Psychic energy to Goldeen
6. Evolve it into a Seaking
7. Attack w/ Waterfall
8. Attack with Horn Attack
9. Attach Water energy on Staryu
10. Attack with Waterfall
11. Replace Seaking with Staryu
12. Attack with Slap
13. Use Potion on Staryu
14. Attach any energy on Staryu
15. Attack with Slap
16. Evolve it into Starmie
17. Attack with Starfreeze (2x)

Organize your cards:
Press Select to organize your cards.

Peek at deck:
Use a card that allows you to look in your deck. As soon as you are finished, turn off the game. Select "Continue Duel". You have just peeked at your deck without shuffling.

Peek at prizes:
To look at all of your prizes in your duel, defeat the defending Pokemon and look at one of your prizes. Then, either reset the game or shut it off. Select "Continue Duel" and defeat the same Pokemon again and look at other prizes. Repeat this until you see all of your prizes.

Charizard card:
Select the Charmander and Friends deck at the start of the game.

Gyarados card:
Defeat Sara in the Water Club to get to Colosseum Booster Packs. They each have a Gyarados.

Mew card:
There is a Mew card with a purple background that looks just like the non lvl 2 version. It can be only acquired through Card Pop, and is extremely rare and powerful.

Easy medals:
When you have a lot of cards and not a lot of medals, make a deck of Pokemon cards that is strong against the medal you want. For example, if you want the Fire Medal make a deck of Water Pokemon. Note: This trick does not work well for the Psychic Medal, because Psychic is weak against Psychic.

Easy win:
If your opponent sends out Kangashkahn as their first Pokemon, you can easily win by attacking Kangashkahn until it has a few HP remaining. Your opponent will most likely have one energy card attached to Kangashkahn, and will use the attack Fetch. If you do not attack Kangashkahn and knock it out, your opponent will keep drawing cards until they have no cards remaining in their deck.


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Updated: Monday, 1 December 2008

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