| Cheats: | Effect: |
| give item_health_mega | +100 health up to 200 |
| g_showplayershadow # | 1 shows shadow, 0 removes it |
| com_showfps # | 1 to show frame rate on screen constantly, 0 to turn it off |
| pm_thirdperson # | 1 turns third-person mode on, 0 turns it off |
| give all | All weapons with full ammo, health and armor |
| com_allowconsole 1 | Allows console opening and closing with just ~ |
| editor | Close the game and open the map editor |
| kill | commit suicide |
| testlight | Creates a new light source where you're pointing |
| benchmark | game benchmark |
| give weapon_dmg | get a dark matter gun plus some ammo |
| give weapon_grenadelauncher | get a grenade launcher plus some ammo |
| give weapon_hyperblaster | get a hyperblaster plus some ammo |
| give weapon_lightninggun | get a lightning gun plus some ammo |
| give weapon_machinegun | get a machinegun plus some ammo |
| give weapon_nailgun | get a nailgun plus some ammo |
| give weapon_railgun | get a railgun plus some ammo |
| give weapon_rocketlauncher | get a rocket launcher plus some ammo |
| give weapon_shotgun | get a shotgun plus some ammo |
| give weapons | get all weapons without any ammo |
| give ammo | give ammo |
| give all weapons | gives all weapons |
| gfxinfo | graphics card information |
| pm_noclipspeed # | How fast you move in noclip mode |
| pm_crouchspeed # | How fast you move when crouched |
| pm_speed # | How fast you move when running |
| pm_jumpheight # | How high you can jump |
| quit | immediately exit from game |
| give armor | max armor |
| give health | max health |
| killmonsters | remove all monsters and NPCs from current level |
| poplight | Removes a "testlight"-created light source |
| screenshot X Y | replace X and Y with 4:3 screen resolutions, like 800 600 or 1024 768 |
| avidemo | save a demo of your playing to an AVI movie file |
| g_knockback # | Set to 0 to keep monster attacks from knocking you around |
| g_stoptime # | Set to 1 to stop time (can only move around) and 0 to restart time |
| spawn char_marine | summons a marine who'll help fight |
| spawn char_marine_medic | summons a medic who can heal you |
| spawn char_marine_tech_armed | summons a tech who can fight and restore your armor |
| noclip | toggle ability to fly and move through solid objects |
| GOD | Toggle GOD Mode |
| notarget | toggle invisibility |
spawn weaponmod_rocketlauncher _homing | Adds guided missile functionality (Right-click) |
spawn weaponmod_lightninggun _chain | Allows lightning to jump between nearby enemies |
spawn weaponmod_hyperblaster _bounce1 | Allows shots to bounce off of walls |
spawn weaponmod_machinegun _ammo | extended clip to 80 |
spawn weaponmod_rocketlauncher _burst | Fire up to 3 rockets in rapid succession |
spawn weaponmod_nailgun _ammo | firepower mod Increses firerate and amount |
spawn weaponmod _nailgun_rof | firepower mod Increses firerate and amount |
spawn weaponmod _nailgun_power | firepower mod Increses firerate and amount |
spawn weaponmod _nailgun_seek | Homing nails with scope |
spawn weaponmod _railgun_penetrate | Much more damaging railgun |
spawn weaponmod _shotgun_ammo | Reloads using clips, instead of 1 shell at a time |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button0 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button1 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button2 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button3 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button4 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button5 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button6 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button7 |
| Show AAS stats | aasStats |
| Adds debug arrow | addarrow |
| Core to game chat lines | addChatLine |
| Add debug line | addline |
| Scale contact friction | af_contactFrictionScale |
| Force the given friction value | af_forceFriction |
| Name of the body to highlight | af_highlightBody |
| Name of the constraint to highlight | af_highlightConstraint |
| Scale the joint friction | af_jointFrictionScale |
| Maximum angular velocity | af_maxAngularVelocity: |
| Maximum linear velocity | af_maxLinearVelocity |
| Show structures of articulated figures not at rest | af_showActive |
| Show bodies | af_showBodies |
| Show body names | af_showBodyNames |
| Show constraint names | af_showConstraintNames |
| Show constraints | af_showConstraints |
| Show the inertia tensor of each body | af_showInertia |
| Show joint limits | af_showLimits |
| Show mass of each body | af_showMass |
| Show primary constraints only | af_showPrimaryOnly |
| Show articulated figure CPU usage | af_showTimings |
| Show the total mass of each articulated figure | af_showTotalMass |
| Show tree-like structures | af_showTrees |
| Show velocity of each body | af_showVelocity |
| Skip friction | af_skipFriction |
| Skip joint limits | af_skipLimits |
| Skip self collision detection | af_skipSelfCollision |
| Test for bodies initially stuck in solid | af_testSolid |
| Scale time | af_timeScale |
| Use impulse-based contact friction | af_useImpulseFriction |
| Use impulse-based joint friction | af_useJointImpulseFriction |
| Use linear time algorithm for tree-like structures | af_useLinearTime |
| Use constraint matrix symmetry | af_useSymmetry |
| Enable blocked fail safe handling | ai_blockedFailSafe |
| Draw movement information for monsters | ai_debugMove |
| Display script calls for the specified monster entity number | ai_debugScript |
| Draw trajectory tests for monsters | ai_debugTrajectory |
| Draw attack cones for monsters | ai_showCombatNodes |
| Draw obstacle avoidance information for monsters. | ai_showObstacleAvoidance 1 |
| Draw path_* entities | ai_showPaths: |
| Unknown | ai_testPredictPath |
| Write .AVI for a command demo | aviCmdDemo |
| Save demo in .AVI format | avidemo |
| Write .AVI for the current game | aviGame |
| Game benchmark | benchmark |
| Bind command to a key | bind |
| Bind ragdoll at the current drag position | bindRagdoll |
| Blink a debug line | blinkline |
| Center view | centerview |
| Check if new version of the game is available | checkNewVersion |
| Clear the console | clear |
| Clear all lights | clearLights |
| Drop current weapon | clientDropWeapon |
| In-game GUI message mode | clientMessageMode |
| Voice chats | clientVoiceChat |
| Team voice chats | clientVoiceChatTeam |
| Close the view showing any notes for this map | closeViewNotes |
| Cull back facing polygons | cm_backFaceCul |
| Debug collision detection | cm_debugCollision |
| Color used to draw the collision models | cm_drawColor |
| Draw filled polygons | cm_drawFilled |
| Draw internal edges green | cm_drawInternal |
| Collision mask | cm_drawMask |
| Draw polygon and edge normals | cm_drawNormals |
| Show collision model info | collisionModelInfo |
| Use ~ to toggle console | com_allowConsole |
| Sample input from the async thread | com_asyncInput |
| Mix sound from the async thread | com_asyncSound |
| Compress saved games | com_compressSaveGame |
| Force generic platform independent SIMD | com_forceGenericSIMD |
| Unknown | com_guid |
| Record journal | com_journal 1 |
| Play back journal | com_journal 2 |
| Set hardware classification to | com_machineSpec |
| Set hardware classification to not detected, | com_machineSpec -1 |
| Set hardware classification to low quality, | com_machineSpec 0 |
| Set hardware classification to medium quality, | com_machineSpec 1 |
| Set hardware classification to high quality, | com_machineSpec 2 |
| Set hardware classification to ultra quality | com_machineSpec 3 |
| Make a build | com_makingBuild 1 |
| Marker for memory stats | com_memoryMarker |
| Run one game tick every async thread update | com_preciseTic |
| Purge everything between level loads | com_purgeAll |
| Show async network stats | com_showAsyncStats |
| Show frame rate | com_showFPS |
| Show framerate | com_showfps 1 |
| Show total and per frame memory usage | com_showMemoryUsage |
| show sound decoders | com_showSoundDecoders |
| Skip the renderer completely | com_skipRenderer |
| Show engine timings | com_speeds |
| Print time in milliseconds with each console print | com_timestampPrints 1 |
| Print time in seconds with each console print | com_timestampPrints 2 |
| Update the load size after loading a map | com_updateLoadSize |
| Hold last amount of detected video RAM | com_videoRam |
| Combine six images for roq compression | combineCubeImages |
| Compress a demo file | compressDemo |
| Time messages displayed when console is displayed | con_notifyTime |
| Speed at which the console moves | con_speed [number] |
| Dump the console text to a file | conDump |
| Connect to a server | connect |
| Crash game | crash |
| Restart the cvar system | cvar_restart |
| Apply damage to an entity | damage |
| Launch script debugger | debugger |
| Print parses | decl_show 1 |
| Print parses and references developer | decl_show 2 |
| Delete selected entity | deleteSelected |
| Hold [Enter] to zoom view | demoshot |
| Load a map in developer mode | devmap |
| Open directory | dir |
| List a folder with sub-folders | dirtree |
| Disassembles script | disasmScript |
| Disconnect from a game | disconnect |
| Compile map | dmap |
| Skip to last level | doomhell |
| Print indicated text | echo ex |
| Launch in-game Declaration Editor | editDecls |
| Launch GUI Editor | editGUIs |
| Change lighting | editlight |
| Launch level editor Radiant | editor |
| Launch in-game Particle Editor | editParticles |
| Launch in-game PDA Editor | editPDAs |
| Launch in-game Script Editor | editScripts |
| Change sounds in editor area | editsounds |
| Take an environment shot | envshot |
| Cause an error | error |
| Execute a config file | exec |
| Exit game | exit |
| Exit command demo | exitCmdDemo |
| Export models | exportmodels |
| Finish the build process | finishBuild |
| Freeze everything on screen | freeze |
| Freeze game for indicated number of seconds | freeze [number] |
| Armor takes this percentage of damage | g_armorProtection [number] |
| Armor takes this percentage of damage in MP | g_armorProtectionMP [number] |
| Maintain even teams | g_balanceTDM |
| Show blood splats, sprays, and gibs | g_bloodEffects |
| Set seconds to allow game to run when skipping cinematic | g_cinematicMaxSkipTime [number] |
| Pregame countdown in seconds | g_countDown [number] |
| Scale final damage on player by this factor | g_damageScale [number] |
| Score review time in seconds at end game | g_gameReviewPause |
| Set how much health to take in nightmare mode | g_healthTakeAmt [number] |
| Set how low can health get taken in nightmare mode | g_healthTakeLimit [number] |
| Set how often to take health in nightmare mode | g_healthTakeTime [number] |
| Control the weapon sway in MP | g_mpWeaponAngleScale [number] |
| Show muzzle flashes | g_muzzleFlash [0 or 1] |
| If nightmare mode is allowed | g_nightmare [0 or 1] |
| Game password | g_password [password] |
| Display current frame number for camera when playing cinematics | g_showcamerainfo |
| Enable shadow of player model | g_showPlayerShadow |
| Draw entities and their targets; hidden entities are gray | g_showTargets |
| Display current animation and frame number for testmodels. | g_showTestModelFrame |
| Skip damage and other view effects | g_skipViewEffects |
| Let spectators talk to everyone during game | g_spectatorChat |
| Draw arrows over teammates in team deathmatch | g_TDMArrows |
| Number of frames to blend | g_testModelBlend |
| Test model rotation speed | g_testModelRotate |
| Test particle visualation; set by the particle editor | g_testParticle |
| Name of the particle being tested by the particle editor | g_testParticleName |
| Name of material to draw over screen | g_testPostProcess |
| Display game class info | game_memory |
| Cause a game error | gameError |
| Kick player from multi-player game | gameKick [name] |
| Kick indicated player name | gameKick [name] |
| Print current view position | getviewpos |
| Show graphics info | gfxInfo |
| Gametype filter | gui_filter_gameType |
| Password filter | gui_filter_password |
| Players filter | gui_filter_players |
| Send heartbeat to master servers | Heartbeat |
| Show help | help |
| Hitch the game | hitch |
| Show IK debug lines | ik_debug |
| Enable IK | ik_enable |
| Name of log file; if empty "qconsole.log" will be used | ilFileName |
| Set the maximum texture anisotropy if available | image_anisotropy [number] |
| See texture MIP usage | image_colorMipLevels |
| Control texture downsampling | image_downSize |
| Control normal map downsampling | image_downSizeBump |
| Control normal map downsample limit | image_downSizeBumpLimit |
| Control diffuse map downsample limit | image_downSizeLimit |
| Control specular downsampling | image_downSizeSpecular |
| Control specular downsampled limit | image_downSizeSpecularLimit |
| Change texture filtering on mipmapped images | image_filter |
| Ignore high quality setting on materials | image_ignoreHighQuality |
| Change lod bias on mipmapped images | image_lodbias |
| If 0, dynamically load all images | image_preload [0 or 1] |
| Round bad sizes down to nearest power of two | image_roundDown |
| If 1, print number of outstanding background loads | image_showBackgroundLoads[0 or 1] |
| Allow alpha/intensity/luminance luminance+alpha | image_useAllFormats |
| If 1, do background load image caching | image_useCache [0 or 1] |
| If 0, force everything to high quality | image_useCompression [0 or 1] |
| Write batch file for offline compression of .DDS files | image_useOfflineCompression |
| Use .DDS files if present | image_usePrecompressedTextures |
| Write .tgas of the final normal maps for debugging | image_writeNormalTGA |
| Write .DDS files if necessary | image_writePrecompressedTextures |
| Write .TGAs of the non normal maps for debugging | image_writeTGA |
| Angle change scale when holding _speed button | in_anglespeedkey |
| Look around with mouse (reverse _mlook button) | in_freeLook |
| Enable mouse input | in_mouse |
| Restart the input system | in_restart |
| Yaw change speed when holding _left or _right button | in_yawspeed |
| Keep last test model in the game | keepTestModel |
| Kick client by connection number | kick |
| Kill the player | kill |
| Remove all monsters | killMonsters |
| Kill all moving enemies | killmoveables |
| Remove all moveables | killMoveables |
| Kill all non-moving enemies | killragdolls |
| Scan LAN for servers | LANScan |
| Show LCP solver failures | lcp_showFailures |
| List active game entities | listActiveEntities |
| List articulated figures | listAF |
| List all animations | listAnims |
| List audios | listAudios |
| List key bindings | listBinds |
| List game classes | listClasses |
| List commands | listCmds |
| List collision models | listCollisionModels |
| List cvars | listCvars |
| List all decls | listDecls |
| List all keys used by dictionaries | listDictKeys |
| List all values used by dictionaries | listDictValues |
| List emails | listEmails |
| List game entities | listEntities |
| Lists indicated def file settings | listentitydefs |
| List entity defs | listEntityDefs |
| List FX systems | listFX |
| List game commands | listGameCmds |
| List GUIs | listGuis |
| List decl text character frequencies | listHuffmanFrequencies |
| List images | listImages |
| Lists indicated def file settings | listlightdefs |
| List all debug lines | listLines |
| List materials | listMaterials |
| List model defs | listModelDefs |
| List all models | listModels |
| List all video modes | listModes |
| Lists images of monsters | listmonsters |
| List particle systems | listParticles |
| List PDAs | listPDAs |
| List the entity defs | listRenderEntityDefs |
| List renderer commands | listRendererCmds |
| List scanned servers | listServers |
| List skins | listSkins |
| List sound commands | listSoundCmds |
| List active sound decoders | listSoundDecoders |
| List all sounds | listSounds |
| List sound shaders | listSoundShaders |
| List the spawn args of an entity | listSpawnArgs |
| List system commands | listSystemCmds |
| List tables | listTables |
| List tool commands | listToolCmds |
| List type info | listTypeInfo |
| List vertex cache | listVertexCache |
| List videos | listVideos |
| Load a game | loadGame |
| Localize GUIs | localizeGuis |
| Localize maps | localizeMaps |
| Mouse pitch scale | m_pitch |
| Show mouse movement | m_showMouseRate |
| Number of samples blended for mouse viewing | m_smooth |
| Mouse strafe movement scale | m_strafeScale |
| Number of samples blended for mouse moving | m_strafeSmooth |
| Mouse yaw scale | m_yaw |
| Process giant images | MakeMegaTexture |
| Create memory dump | memoryDump |
| Modify shader parms on all lights | modulateLights |
| Show next animation on test model | nextAnim |
| Show next animation frame on test model | nextFrame |
| Load next map on the server | nextMap |
| No clipping | noclip |
| List search paths | path |
| Play back a demo | playDemo |
| Set the given model on the player | playerModel [model name] |
| x/y size of player's bounding box | pm_bboxwidth |
| Bob much faster when crouched | pm_crouchbob |
| Height of player's bounding box while crouched | pm_crouchheight [number] |
| Speed the player can move while crouched | pm_crouchspeed [number] |
| Height of player's view while crouched | pm_crouchviewheight [number] |
| Height of player's bounding box while dead | pm_deadheight [number] |
| Height of player's view while dead | pm_deadviewheight [number] |
| Approximate height the player can jump | pm_jumpheight [number] |
| Amount player's view can look down | pm_maxviewpitch [number] |
| Speed the player can move while in noclip | pm_noclipspeed [number] |
| Height of player's bounding box while standing | pm_normalheight [number] |
| Height of player's view while standing | pm_normalviewheight [number] |
| Bob faster when running | pm_runbob |
| Speed the player can move while running | pm_runspeed [number] |
| Size of the spectator bounding box | pm_spectatebbox [number] |